sseedit add keyword. You can manually add proper keywords to the weapons with the help of SSEEdit (2) You can give keywords with the help of Keyword Item Distributor. sseedit add keyword

 
 You can manually add proper keywords to the weapons with the help of SSEEdit (2) You can give keywords with the help of Keyword Item Distributorsseedit add keyword  also mteFunctions

If for example I would like to share the modification, is it enough to just Deep copy as. Slight. If you publish a cheat mod like that, make sure that the description clearly identifies what it does, since many of us will want to avoid it. Click on Edit. The editor Id is literally what it's called in the editor. 2. I am on newest. Yes, I am. SSEEdit is the Skyrim: Special Edition version of xEdit. You could remove those two keywords, but then there may be issues with things not working as they should. TES5Editでskyrim. A little caveat - for beginning users, make sure that mods you merge are mods you. SSEEdit 4. For instance: a REFR with an EDID of "RandomRef01" and a FormID of 0800125A will have. Explains what a plugin is and gives a basic account of the CS. It should be in your main Skyrim directory. A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - Special Edition. Then right-click in over any of the selected plugin, and click on "Apply Script". Pre-Step 3: Cut the "Edit Scripts" folder and paste it into the SSEEdit directory. Keyword Item Distributor (KID) no sense to use KID ini without it: Read the Room - Immersive and Animated Helmet Management: no sense to use these patches without it: SSEEdit: if u want to make your own esp file for patches: Unofficial Skyrim Creation Club Content Patches: Restored Helmets optional for my optional KID iniVarious updates, added several new scripts. " menu, chose A. Synthesis only needs to be generated once and does not need to be updated unless you want to add another patch from the Github repository. I tried this and I now have an invisible sword lol. Ideally do the quest and use this version instead for the sake of lore :) Follow these steps if you're not familiar with console commands. To add a Keyword using xEdit, right-click on the header, “KWDA - Keywords” and select “Add” from menu which adds a blank entry. Right click on Update. I’m not talking about adding an entirely new keyword to the system. Or you use the hotkey Ctrl+D to directly run the script. Add keyword via SSEEdit? Add keyword via SSEEdit? By beebophuckleberry August 2, 2020 in Skyrim Special Edition Mod Troubleshooting. Followers 0. Change Keyword ArmorLight to ArmorHeavy (again dropdown list) 388 · 36 comments. esm, and Update. So right. . 1. Open vortex and go to the main page and go to the TOOLS section. net script framework can also help in diagnosing crashes. Blooddiborni. The first to numbers in the FormID (in my case 06) are the load order number, so. SVG 、Rifle. My primary concern is that my load order itself wouldn't be of much use as it's a monstrosity with a lot of manually-made patches, esm-ified things (with explicit forwarding of stuff I want to win on a per-reference basis), etc - not exactly the ideal test case where we'd be dealing with straight-downloaded mods from Nexus. Make sure the Selected File is correct. 5. and allowing SSEEdit to load the right item, you can see. Right click the armor mod of choice and select "Add Masters" then choose SLA. SSEEdit: for xEdit scripts: XP32 Maximum Skeleton Special Extended - XPMSSE. Find the Daedric Reaper Armor, in the object window, and double click it. I'm going to assume it's a keyword that needs to be added. Keyword Description ; absolute : Allows two or more variables to occupy the same location in memory. thank you so. Videos; Latest chevron_right. This guide will go through how to attach UAEE keywords to equipment in xEdit. NPC_ records describe Non Player Characters. Inside dropdown menu on top, select 'Skyrim - Make Craftable'. Right-click and select "Apply Script" from the drop-down menu. Be interesting to see what it does to the inventory display. baichi23 • 2 yr. Enter the name of the esp file for patch output in the text box of the next dialog. Included is an NPC generator, FormID replacer, Armor Mod Builder, and two scripts (QuickChange and. Requirements. Add(WorldSpace, 'CELL[P]', True) or Add(WorldSpace, 'CELL[1,5]', True) can be used. xEdit is an advanced graphical module viewer/editor and conflict detector. Adds all needed conditions and requirements. exe. • 3 yr. Posted August 18, 2014. Right click on B, click Add Masters and chose A Right click on B and select "Inject Forms Into Master. Magnitude is the damage or strength of spells and enchantments. If this wasn't the case, Vortex couldn't be recommended at all for modding Skyrim. xEdit is an advanced graphical module viewer/editor and conflict detector. Select single or multiple armor/weapon records that you with to automatically generate crafting/tempering recipes. They often receive data (typically a Magnitude and/or Duration) from the Effect Item lists that can be found on those objects. Keyword for the Studded category. Make sure to check the troubleshooting guide for help with crashes and other problems! The . Is there any way I can copy those records from the main file to two other . Recommended Posts. Welcome to my Creation Kit All Things Magic tutorials. v3. That's all. Once you've found what. Is there anyway to assign custom names to these slots in the editor?. e. Add Spells And/Or Items To FormLists With FormList Manipulator And Said Stuff Is Added To The Player When Starting A New Game Or On First Load With Mod Installed. Based on xEdit, an advanced module viewer, editor, and conflict detector, SSEEdit is a Skyrim: Special Edition mod. Overwrite all if asked. Open SSEEdit, click OK with all mods checked. 導入したMiqo'te Follower. MO2 just puts any plugin at the bottom, but . SSEedit scripts that change armor types? While it's technically not hard to just change the armor type and keyword in CK/XEdit (also the foot sound of the boots), it can be pretty tedious if the armor is huge. esl = 274 pluggins, exactly the number that the warning pop up windows says. This mod does not have any known dependencies other than the base game. ・フォロワーの衣服装備を軽装に変更する。. 3. It also changes the corresponding keywords ArmorClothing / ArmorLight / ArmorHeavy on them (the most boring and time consuming step, in my opinion). If you want to write your own scripts using. This mod also contains 1 archived file (s) which are unavailable to browse. esm in SSEEdit. Other than that I have no idea how to edit the dashboard button for it to work. 2- Then wait for it to be completly launched (after choosing the plugins it can take a minute or 2 . Here's a complete tutorial for Merge Plugins and it covers MO2 users too: TES5edit is the same as SSEdit. {"payload":{"allShortcutsEnabled":false,"fileTree":{"Scripts":{"items":[{"name":"Add Factions (FLST) - Simplified. video_call Add a video chevron_right. So, if you are not using any. Click the little folder icon and select the path to the xEdit installation. Specifically for keywords and object bounds, but also I suppose in general, where there are conflicts. When you get the popup asking what to load just click "OK" to load all your active plugins. ・強化可能にする。. For all REFRs selected, this will add the FormID number as prefix to the EDID of a REFR. pas to add Japanese prefix) with Apply script and click Apply button. NOTE: SSEEdit will create an ESL flagged ESP Customizing the compatibility patch. esl files load just after . SKSE plugin that allows you to add Forms to FormLists at game startup using configuration files In order to reduce the number of. . And find the staff you want copy the record to a new plugin, make sure you copy it to a esl. In the game menu screen, click on mods. Left click on the armor you wish to edit; In. pas" also imports items into a level list but it will import all items it runs over to a selected level list. xEdit is an advanced graphical module viewer/editor and conflict detector. ・フォロワーの衣服装備を軽装に変更する。. ,)Also tagged with one or more of these keywords: sseedit, xedit, esl, espfe Nexus Mods Game Forums → Game-specific Forums → S → Skyrim Special Edition → Skyrim Special Edition Files → Skyrim Special Edition Mod Troubleshooting →Help with creating a script for a spell - posted in Skyrim Special Edition Creation Kit and Modders : Hello! Im trying to create a spell that works like the Quen sign from The Witcher game series. You can add my keywords as long as your mod has "Update. Open Windows console (either PowerShell or run cmd. This will work for both non-bodyslide NIFs and bodyslide NIFs. To add a keyword, right-click the Keywords row in the appropriate column and click Add. Only recipes whose conditions the player meets are shown in the workstation in-game. Right click -> Apply Script. Start xEdit (SSEedit), check only the boxes for your armor plugin and Update. Anyone know how to add a keyword to an item that has no conflicts in SSEEdit? : r/skyrimmods r/skyrimmods • 6 min. Mod name. perform batch modifications, generate records, or create useful reports. Upgrade chevron_right. exe" is)! Do not use the Synthesis. uesp. I'm writing a script for xEdit, aka SSEEDit - the tool most people use for mucking around with Skyrim and Fallout 4 mods that don't make changes to rich game assets. so use this for mods that have a. It is packed with all the features needed to find and resolve conflicts between mods before. Lovers Lab Skyrim SE RSS Feed. esp after those mods in load order, and then rerun the UUAMRAddArmorsToPatch. esp|EDITORID|NONE|NONE|NONE|NONE|100 How do I know if a NPC is being affected by this plugin? To find whether a NPC is unable to cast. 060012D7 for example is the FormID for the Winged Spear (+0) in my load order. or delete the record by pressing Delete button of right click -> Remove. Run the script on your Output File, typically Automated Leveled List Addition. My question is so basic that I can’t find an answer to it. ) Finally,copy and paste it into the arguments field. For basic usage in SSEEdit, you will only need SkyrimUtils. Select records inside Weapon/Armor category of plugin you want to edit ( script will not create new plugin) Right click, "Apply Script". Navigate to X:Skyrim EnhancedToolsSSEEdit and double-click SSEEdit. . I just wanna add another line to the keyword list of an armor and i can’t figure out what I have to click to do so. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You can upload this file to other sites but you must credit me as the creator of the file; Modification permission You are allowed to modify my files and release bug fixes or. Select records inside Weapon/Armor category of plugin you want to edit ( script will not create new plugin) Right click, "Apply Script". If you want to change. I am attempting to add enchantments from RoM to items in the BDOR mod. I felt I needed to put this out there, since many people in the comments on armor mods ask for light/heavy versions of their favorite armor mods. But at xEdit group in Discord, all the guys stated to clean ALL mods. 5. to copy as override a record where the source contains unresolvable or otherwise invalid FormIDs without failing the copy). TheIronSven •. But, keywords are needed for lots of vanilla stuff like dialog (guards, companions, followers. Open SSEEdit, click on the plugin area on the left over any plugin, use CTRL+A to select ALL plugins. Go to the folder where you placed SSEEDIT. . Look for the entries with dxPermittedFurnature. I wanted to know if there was a way I could add the twinblade keyword to the double sided lightsabers so that they would benefit from the new animations? I was told it could be done through SSEedit but I'm not too good at using it. SKSE Preliminary AE build. xEdit Cleaning Guide. esp in the Remove Plugin list. Trending chevron_right. Name whatever you want. Adding a keyword in SSEEdit. 4. exe -quickautoclean -autoload update. Alternatively, you can find the referenced item in SSEedit (see “Record” for the. I have been trying to build a zpatcher I created myself, what is does is adding the material to each weapon it finds with the appropriate material keyword, I filtered all my mods with sseedit and now I have a list of 180 esps, do you know if there is a way to add selected or filtered esps as masters of a newly created esp as it would be unpractical to select 180 esps one by one on the 2000. Book: Books and notes. Put both files into your 'xEdit/Edit scripts' folder. Keyword Item Distributor (KID) released! : r/skyrimmods. This guide shows how to create basic conflict resolution patches with SSEEdit. ButlerofThanos • Riften • 6 yr. . or delete the record by pressing Delete button of right click -> Remove. Note: set of 4 at the bottom are optional but must come together if present and repeat often. Huge compilation of xEdit guides. Music Mods Merge Patch Tutorial with SSEEdit - posted in Articles: Music Mods Merge Patch Tutorial with SSEEditThis is a quick and easy tutorial to create merge patches for music mods using SSEEdit. 2. That's what I did, and so far I haven't had any problems with missing dependancies. To reproduce Steps to reproduce the behavior: Copy some Keyword records from Skyrim. Dave-C • 9 yr. 1. SSEEdit or TESVEdit), and load the plugin which adds the cloaks or other accessories to which you want to add enchantment support, as well as this mod's. Then again wait for the opperation to. How to add Custom Voiced Followers to - Animated Prostitution SE and Flower Girls SE: How to create conflict resolution patches with SSEEdit: How to Prep an Armor Mod for SPID: iActivate SE - AE: To run the iActivate Patcher ( strongly recommended ) Idrinth's SSEEdit Auto Patcher Helper: to run the script: Idrinth's Tweaks - Silvered Weapons. Help adding enchantment to a modded item using SSEedit. esp in the Remove Plugin list. SSEEdit is the Skyrim: Special Edition version of xEdit. 4. Following the Console application's menu's. I am carefully building up my next play-through mod list, and making a bunch of plugins merges. SkyrimSE SSEEdit 装備改造. Once that is done, you can use SSEEdit to either manually add the keywords to your file, or copy them into your file from the "Injected Animated Armoury - Keywords" plugin file available in the Downloads. Make sure the Selected File is correct. SSEEdit - Useful Tool For Looking Up FormIDs And EditorIDs, Comparing Files, And Making Edits. esp and check for errors. And FrostfallIgnore would remove any warmth/coverage/extra keywords if found. And just add the propper requirements manually. NOTE: this "detecting component" feature is working relying on keywords, so if your item has propper material keyword, but script ignored it -> please, comment about it, and I will check and fix, or will add this keyword. esl in MO2 it will just jump up towards the top of your load order. Generalizing syntax: addEntryToLeveledList became addToLeveledList; Functions are more standalone; New function: hasKeyword, to check if record has a. Make sure to check the troubleshooting guide for help with crashes and other problems! If you are on Skyrim version 1. ", select the script "Dank_ModifyStrings" and hit OK. I'm trying to add an armor item to Enchanting Adjustments for the extra magicka on robe enchants, since it doesn't appear. What this mod does Add BakaFactory's SexLab Aroused keywords to various standalone armors. esm, then load. SSEEdit. txt of the spear animations. Download a file, extract it. Select only the mod you wish to add bash tags to {for this I'm going to use LegacyoftheDragonborn. To get the new name and the new appearance, you have to use SSEEdit to make a third mod which contains both of those changes (a patch). Trending chevron_right. esp|Weapon|*Odachi,*Nodachi,*Nagamaki,*Katana,*Dai|TwoHandSword;This For Animated Armoury This requires either adding the keywords to the weapons manually, or using this script. constructor : Used to declare a constructor function for subclasses; absence of this keyword makes subclasses impossible to use. The problem then is that several enchantments cannot actually be placed on other gear, even with mods like Enchantment Freedom, because there aren't patches for every mod. Let's see how it works. . Add ('0006BBE8'); The only other change is the filter on signature. 15 Sep 2023. Holy shit, thank you so much, man! You saved me like an extra hour :DEditing a weapon description with SSEEdit. . esp" | 0x0012D7) to the _conditions. The first is the correct keywords. pas or Weapon Upgrade System Patcher JP. The "Clean Masters" function will not remove these modules, as they are considered obligatory. esm. Spoiler lf2000i wrote: Hello,sorry for bothering you again. in : Used in expressions like myChar in ['a','b']. esm in SSEEdit. If you want to change the number of records for auto-compare (5 by default) you can do that in xEdit's option menu, UI Settings tab. additem ID 1. If you set it to 100%, it will always come off. If you've ever attached Frostfall keywords to armor, this will be a very similar process. The goal of the Unofficial Skyrim Special Edition Patch (aka USSEP) is to eventually fix every bug with Skyrim Special Edition not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. To find a cell by its X, Y coordinates use CTRL+SHIFT+F to start the cell browser. I’m not talking about adding an entirely new keyword to the system. Page 1 of 2 - SSEEdit Script - Make Craftable - posted in File topics: SSEEdit Script - Make Craftable Skyrim specific xEdit script, to automaticaly generate Crafting recipe for WEAP/ARMO records. or delete the record by pressing Delete button of right click -> Remove. You can add spawn chance to armor pieces, or what level they spawn in at. So i recently came across a hidden gem of a mod, Truly Heavy Armors, which makes the player and npcs move slower when wearing armor depending on the armor type, armor piece, and the character's skill in that armor type. This resource contains a number of xEdit scripts that can be used by mod authors to simplify certain tasks in xEdit. a) on start sseedit script checks loaded into sseedit modorder and tries to add all not added mods as masters. Then all you need to do is select the armor you want to change (you can shift click to select more than one) and then apply script. About this mod. Add one of the following for the game you are managing. 3. Tes5Edit, SE에선 SSEEdit 이라고 불리는, 뭐라 이런 거다 하고 한 마디론 너희한텐 정의할 수 없는 존나 만능 툴이야. Repeat for every Entry of the Ammunition Tab. espを. You'll see record categories, including Weapon. . This. In the Creation Kit, open the object you'd like to be able to disenchant, and remove the MagicDisallowEnchanting keyword: Another method is to use TES5Edit. Click OK when asked to add each master to the. SSEEdit question: add conditions to a mod - edit the mod directly or make a 'patch'? I've used SSEdit mainly for making simple patches and and gameplay adjustments. The "Clean Masters" function will not remove these modules, as they are considered obligatory. premium; 0 kudos; 08 October 2023, 6:02AM. then go down to magnitude and change that. It might seem like a lot of work but basic knowledge of SSEEdit is extremely helpful, you should try it out. All I'm wanting to do is change the keyword "ArmorMaterialScaled" to "ArmorMaterialStudded" for all the Scaled armour in the game (boots, bracers, cuirass, horned cuirass, helmet) to get it to be listed under the Studded category when crafting (as Steel is already overflowing with. 2. The script allows adding perk requirements, and item requirements (e. If it isn't there, click on Add tool and select SSEEDIT. Then right-click in over any of the selected plugin, and click on "Apply Script". I can tell you how to edit/change them but it doesn't seem to be your issue here. Right click on MOD, select Prefix Patcher. Sometimes the universe doesn't let me figure something out on my own until just after I ask someone else, cuz it wants me to look stupid first. Best. Config format is similar to SPID, but it has an extra feature - distributing to all valid items in a single. SPI Distributor Script. So yeah the weapon I was trying to add as ONEHANDED was a TWOHANDED sword ( da fuck if I know what a "claymore" or "longsword" is, I make houses!). That's why I've made this script. Click Add to add the compiled script to the quest and set the properties. Type the form ID 00009B79 into the top left form field called FormID and hit enter to bring up the record. Finally, click Add to mark Weapons of the 3rd Era. Patches All patches are ESL-flagged. Press Ok. 1. You're trying to create a new one. This is so, hopefully, I can assign warmth ratings to cloaks and other items added by mods like Campfires that aren't recognized by Bethesda's survival mode. You are trying to run PACT with MO2 already open. SF1Edit will automatically add Starfield. esm. Help adding enchantment to a modded item using SSEedit. options - 1 filters for keyword and returns the list with out forms not matching the keyword,. 4 has been posted on NexusMods. The goal is to dump the raw text content of the DESC property for every BOOK object in the game (vanilla + original DLC). 1 and SSEEdit v4. Conflict resolution is complex and should be handled on a case-by-case basis. That's why I've made this script. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You can upload this file to other sites but you must credit me as the creator of the file; Modification permission You are allowed to modify my files and release bug fixes or. A package of scripts for use with TES5Edit that will make modding faster and more efficient. The ultimate goal of the mod is to improve overall reality and immersion of Skyrim. . Reveal hidden contents. I have succeeded in changing the script to export up to 10 keywords (KWDA) on each item (most have no more than 7 or 8), and feel confident I can do the same for the MGEF entries, but my lack of knowledge is making the import part confusing. Run sseedit and choose morrowloot ultimte, then wait till it finishes loading all the mods requirements. Partial. . The plugin name is invalid. To add a new outfit: a) In the left pane, right click an existing outfit in X-SPID and select Copy as new record into. Then right-click in over any of the selected plugin, and click on "Apply Script". It's either. esl & ESLxEdit 4. also mteFunctions. These mods handle changing weapon animations and details using a keyword system, where the correct keywords from the mods are added to the weapons. So, if you wish to keep those two keyword records that require the master, you. navigation search. Seriously, learn how to use this in its most basic form and you will be further down the road to a more stable game. Locate where the GOG version keeps the plugins. Open sseedit with full load order. 0. The distribution files for SPID provided in this mod, already have included the exclusion for the new keyword that we just added to those NPCs. There are more than this way to create these patches. One is to go into the Under There settings menu in Synthesis, navigate to “items”, find the desired item (s), and write in the slots: Click the + sign next to Slots. EDIT: Oh, and I forgot that I've also been using someone else's script to. Second, while there's a script for SSEdit, MergePlugins has a different way of merging. Be interesting to see what it does to the inventory display. Now, under YourArmourModName. • Morrowind Construction Set - Tutorial 2 by SilverMagics. Once that is done, you can use SSEEdit to either manually add the keywords to your file, or copy them into your file from the "Injected Animated Armoury - Keywords" plugin file available in the Downloads section. ButlerofThanos • Riften • 6 yr. add: I know about GamerPoets and he is indeed an awesome chap, but I want to avoid to merge plugins in order to not get into more troubles with my load order. I want to create a script for FO4Edit which adds an Attach Parent Slots keyword to armor and weapon records which lack that specific keyword. I wanted to know if there was a way I could add the twinblade keyword to the double sided lightsabers so that they would benefit from the new animations? I was told it could be done through SSEedit but I'm not too good at using it. esm and BlueprintShips-Starfield. 이번엔 Edit 툴 가이드를 준비해봣성. In the View panel, fields with green background means there is no conflicts, they're the fields hidden if you select "hide non-conflicting rows). I am a. Right-click the mod, select Weapon Upgrade System Patcher. Idea is that I'm sure that I have alot of mods that should not have anything skyfem should patch (mechanics changers, graphics, etc. This will display the Quick Clean/Core Rules dialog box. By default, "WUP" is recommended. xEdit is an advanced graphical module viewer/editor and conflict detector. Off. C. SSEEdit is the Skyrim: Special Edition version of xEdit. Most often they will not have a plugin (and so nothing for xEdit to work with). Instead of overwriting the later's mod Effect #1 with the Survival hunger effect, it seems the best thing to do would be to just add an Effect #3 to the food and make that effect the hunger effect. 必要に応じて選択してください。. Adds a condition for all recipes. esp) and their respective masters (. The conversion mod (s) you're using may not be adding the keyword when changing the type. If you want to change a value, such as FrostfallCoverageGood to FrostfallCoverageExcellent then simply edit the. pas", was I dont know if there open source, also mteFunctions. Start xEdit and load the plugin you want to modify. If not, you need to. Otherwise, same compatibility as Dynamic Animation Replacer. {"payload":{"allShortcutsEnabled":false,"fileTree":{"Scripts":{"items":[{"name":"Add Factions (FLST) - Simplified. Open the quest in the Creation Kit and select the Scripts tab. Next, in the pop-up window Click the + icon on the left side next to 'Executables' and select 'add from file'and navigate to your xEdit executable (choose xTESEdit for use with Skyrim. RIght click -> apply script -> select _Construct crafting recipe tempering recipe. ENJOY!_____🌟 M. 4 (103758D4) starting session 2022-01-24 14:33:53 Using language: englýsh Using general string encoding: 1252 (ANSI - Latin I) Using. Auto Exit. esp to the start of your load order if not creating a new plugin for edits. The creation kit problem is pretty obvious when running it outside of MO2-Mod organiser does a virtual install of mods it. Uninstall. Left click on the + next to Armor; this will expand the armor section and list all the armors. Write in the slot that you want the item to use. Open SSEEdit, deselect all files and only select Maleficus' Blackjack. esm" in its master list. TES5Edit and SSEEdit are so similar, any script that works for TES5Edit works for SSEEdit and vice versa. SSEEdit is the Skyrim: Special Edition version of xEdit. The latest TES5Edit automatically corrects all counts. ago AlchemicalBrew Anyone know how to add a keyword to an item that has no conflicts in SSEEdit? PC SSE - Help I've never used SSEEdit for anything beyond checking conflicts. Getting a little deeper into the overall functions of TES5Edit, basic interface navigation, and examples of making some changes to Gold, and changing Lydia's. If you have access to SSEedit, check could your update. Then find Weapons of the 3rd Era. The body slots in the Armor and ArmorAddon determine where it gets worn, and what is displaces. esm. SSEEdit or TESVEdit), and load the plugin which adds the cloaks or other accessories to which you want to add enchantment support, as well as this mod's plugin, Unified Accessory Enchantment Enabler. right click menu options apply to selection only - "Reset structure" right click menu in the right view pane to add missing fields if any - "Compare selected" right click menu in Referenced By tab when several. esm regardless, so that's where xEdit puts them. Now I want to add Has Heavy Armor = 0 keyword condition to the bleeding effect in AGO. Right-click on SkyUI_SE. Name it something like "Improved Robe Enchantments", and enable it. 4. . Skyrim specific xEdit script, to automaticaly generate Crafting recipe for WEAP/ARMO records. Now start xEdit with those arguments. How to use-1. Required items and perks will be selected according to items Keywords, if script can't do that - it will give a message in log with link on created recipe without required items. Move Footprints. Don't do that. See file for syntax and available form listsFIXED: Change keywords in heavy conversion mod in SSEEdit from Light Armor to Heavy Armor. pas in Apply script, and click the Apply button. Posted August 2, 2020.